ECONOMICS AND COMPUTER SCIENCE: TWO RECONCILIABLE WORLDS
According to a study conducted by McAfee, the monetary cost of cybercrime in 2020 is estimated to be approximately $945 billion, equivalent to just over 1 percent of global GDP. If cybersecurity expenses are also considered, the estimated cost rises to a trillion dollars. Compared to 2018, there is therefore an increase of more than 50 percent and the trend is not destined to end. However, McAfee may be underestimating the economic impact of these crimes. For Cybersecurity Ventures, in fact, the global annual cost would have been equal to 3 trillion dollars in 2015 and 6 trillion in 2021. According to these forecasts, losses linked to cybercrimes would reach 8 trillion dollars in 2023 and 10.5 trillion in 2025.
For many, the best invention in history together with the Internet. Computing is undoubtedly the invention that has had the greatest impact on the modern world above almost everything, from its appearance, we have advanced to discovery in all sectors .
However, for many it is a little complicated to understand their concepts, but the reality is that it is not that much. Like any profession, there are levels available only to professionals, but there are others that anyone can learn as general knowledge.
COMPUTER SCIENCE AND DEVELOPMENT
The difficulty that every advanced society faces in this decade is that of responding to the challenge of competitiveness posed by the globalization of markets while safeguarding the social and environmental sustainability of economic development. In particular in the sectors of health, energy, environment and transport, society expects effective solutions to the complicated problems posed by the need to combine growth and protection of the weakest groups. The European Commission (i2010 programme) has identified information technology as a strategic sector for the economic growth of the European Union, both as such and in its role in supporting other economic sectors. In fact, information technology is spoken of as a constitutive element for economic development, meaning that it is not just an enabling technology, that is, one that plays the role of a facilitating tool, but that it is an essential part of development itself, due to its ability to effectively aggregate and efficiently support the value production chain. It also offers the opportunity to personalize services and products to a level impossible to achieve until now, due to the economic constraints deriving from such an objective. Without an adequate level of investment in IT, therefore, not only does this sector suffer, but the future development of the entire economy is put at risk, since IT is essential to overcome the economic and social challenges of the globalisation. In the IT sector, the critical components for economic development – because they are likely to provide the greatest increase in value – are those of software (the programs executed by computers) and the services linked to it (consultancy, development, In this article you we will show what are the main concepts and terms you should know about basic computer science , so that you can have a conversation on the topic with any other person, as well as enrich your library of mental knowledge.
Among the digital sectors that seem not to have suffered any repercussions after the return to “normality” following the pandemic, there is the video games sector. The industry, which exploded in 2020, the first year of the lockdown, is constantly growing. According to the latest findings by Klecha & Co., an independent pan-European investment bank specializing in tech, the gaming segment is worth 336 billion dollars, with growth estimates of +9.2% in value, i.e. 522 billion dollars by 2027 Taking pre and post Covid into consideration, video games on PCs, consoles and mobile devices have been able to go from a value of 219 billion dollars in 2019 to a current one of 385 billion, in a scenario that will see an growth of +11.5% CAGR according to analysts in less than a decade.
How much does the world of video games generate?
The world of gaming is experiencing a moment of strong expansion, so much so that it has established itself as the main cultural industry in the world. According to the PwC report, global gaming revenue will reach $323.5 billion in 2026, surpassing 3 billion players.
What was the first video game in Italy?
Pong (stylized PONG) is one of the first marketed video games, produced by Atari as an arcade in 1972 and as a dedicated console in 1975. It is a ping-pong simulator (hence the name “PONG”), with extremely simplified graphics in white and black.
Pong is a two-dimensional sports video game that simulates table tennis in a very simplified way. The player controls a racket in the form of a white bar that he can move vertically along one side of the screen. You can play single against the computer or with two players. The player’s objective is to hit a ball, simulated by a small square, and return it to the other racket: the player who fails to return the ball concedes a point to his opponent. The ball moves in a uniform straight motion and can bounce off the top and bottom sides of the screen.